{"id":226814,"date":"2025-10-23T06:00:00","date_gmt":"2025-10-23T13:00:00","guid":{"rendered":"https:\/\/sirusgaming.com\/?p=226814"},"modified":"2026-06-09T13:32:39","modified_gmt":"2026-06-09T20:32:39","slug":"how-talking-about-the-outer-worlds-2-made-me-believe-in-obsidian-all-over-again","status":"publish","type":"post","link":"https:\/\/sirusgaming.com\/how-talking-about-the-outer-worlds-2-made-me-believe-in-obsidian-all-over-again\/","title":{"rendered":"How Talking About The Outer Worlds 2 Made Me Believe in Obsidian All Over Again"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hearing Leonard Boyarsky laugh felt like breaking the fourth wall of my own fandom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here\u2019s the man who helped build the games I\u2019ve spent hundreds of hours in and now he\u2019s laughing at one of my dumb jokes. If teenage me could&#8217;ve seen this, he\u2019d think we did all right.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When I got the chance to talk to Leonard Boyarsky and Daniel Alpert, the creative and art directors behind The Outer Worlds 2, I promised myself this wouldn\u2019t be another robotic Q&amp;A. I didn\u2019t want to sound like a journalist flipping through PR notes. I wanted it to feel like what it actually was: a fan, sitting across from the people who taught him that video games could be hilarious and heartbreaking at the same time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview.jpg\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-1024x576.jpg\" alt=\"\" class=\"wp-image-226815\" srcset=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-1024x576.jpg 1024w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-300x169.jpg 300w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-770x433.jpg 770w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-1536x864.jpg 1536w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-150x84.jpg 150w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-450x253.jpg 450w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-1200x675.jpg 1200w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview-768x432.jpg 768w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-daniel-alpert-leonard-boyarsky-interview.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">So, naturally, I opened the call pretending to be one of their corporate NPCs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cCorporate says enthusiasm is mandatory,\u201d I said, \u201cbut it can be grounds for termination if delivered incorrectly.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They laughed. The ice shattered. And in that moment, the whole thing stopped feeling like an interview and started feeling like a conversation between people who got it. And bah gawd i was certainly one of them.<\/p>\n\n\n\n<h2 id=\"welcome-to-arcadia\" class=\"wp-block-heading\">Welcome to Arcadia<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">When I asked how they balance humor with the heavier, darker tone of The Outer Worlds 2, Leonard didn\u2019t hesitate. \u201cThat\u2019s just an ongoing process,\u201d he said. \u201cTo me, this is closer tonally to what I wanted the first game to be. We had to cut a lot back then, and the humour worked, it landed, but it sometimes felt one note. I\u2019m proud of that game, but this time we\u2019re finally hitting the balance between the dark and the silly.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Daniel added, \u201cYeah, for sure. Like, we\u2019re always taking a look at, like, because we\u2019ll hit really dark themes in the game, but we\u2019re always, like, saying, like, okay, what is that satirical look on it?\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1.jpg\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-1024x576.jpg\" alt=\"\" class=\"wp-image-226808\" srcset=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-1024x576.jpg 1024w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-300x169.jpg 300w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-770x433.jpg 770w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-1536x864.jpg 1536w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-150x84.jpg 150w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-450x253.jpg 450w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-1200x675.jpg 1200w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1-768x432.jpg 768w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-1.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>We still use our retro aesthetic&#8230;<\/p><cite>Daniel Alpert, Creative Art Director at Obsidian Entertainment<\/cite><\/blockquote><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Then he gently corrected me on one of my assumptions. I\u2019d referred to Arcadia as a corporate colony, but he smiled and said, \u201cIt\u2019s actually more of a government institution. There\u2019s the Protectorate, the ruling body, and the Order of the Ascendant, its religious wing. The two have split, and that\u2019s where Anti\u2019s Choice comes in with its classic corporate charm.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He went on to explain how that mix of power structures shaped the art direction too. A collision of government formality, religious imagery, and that ever-present corporatist flair. \u201cWe still use our retro aesthetic,\u201d Daniel said, \u201cpulling from early twentieth-century styles of Art Nouveau, even touches of World War I, to give everything that elegant, slightly unsettling edge.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It made me wonder what our role in all of this will be. What kind of hand we\u2019ll have in shaping this new world where faith, power, and profit all wear the same smile.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And if history\u2019s anything to go by, we\u2019ll probably end up disappointing a certain group along the way. Luckily, there\u2019s quick saves.<\/p>\n\n\n\n<h2 id=\"the-horror-the-humanity\" class=\"wp-block-heading\">The Horror; The Humanity<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Then Daniel dropped something that floored me. He started talking about how the team designed the prosthetic limbs, a new addition to character creation, and where the idea came from.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cAnd again,\u201d he said, \u201cthat was going back to some of our World War I themes. You know, there are a lot of horrors in war, and that means also losing a limb or something like that. So having people reflect that in the game was important for myself.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It hit me hard. For a studio known for sharp humor and smart writing, there\u2019s something quietly profound about that choice. It\u2019s not just an aesthetic decision, it&#8217;s empathy buried into design. It says that even in a galaxy ruled by corporations and propaganda, people are still finding ways to live with the scars.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And that empathy carries through even in the art. \u201cFrom a visual standpoint,\u201d Daniel explained, \u201csometimes we add it into the weapons or the character designs. Something that might seem a little silly at first, but there\u2019s always a note behind it. That\u2019s us trying to inject that kind of humor and satire back into the visual world as well.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hearing him say that made me realize how carefully Obsidian balances it all. The dark and the absurd, the tragic and the ridiculous. Their worlds may look like satire on the surface, but underneath all the jokes and chaos, they\u2019re still about people trying to stay human.<\/p>\n\n\n\n<h2 id=\"flaws-and-backgrounds\" class=\"wp-block-heading\">Flaws and Backgrounds<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One of the most interesting things about The Outer Worlds 2 is how it rethinks who you are, not just what you do. The character creator is said to be deeper this time, not because it gives you more sliders or hairstyles, but because it gives you more ways to define yourself. You don\u2019t just pick a look; you pick a past.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><a href=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot.jpg\"><img decoding=\"async\" width=\"692\" height=\"1024\" src=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot-692x1024.jpg\" alt=\"\" class=\"wp-image-226816\" style=\"width:300px\" srcset=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot-692x1024.jpg 692w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot-203x300.jpg 203w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot-150x222.jpg 150w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot-450x666.jpg 450w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/Leonard-Boyarsky-Headshot.jpg 700w\" sizes=\"(max-width: 692px) 100vw, 692px\" \/><\/a><\/figure>\n<\/div>\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>This time, though, it\u2019s more reactive. The world talks back to you&#8230;<\/p><cite>Leonard Boyarsky, Creative Director at Obsidian Entertainment<\/cite><\/blockquote><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In the first game, you had \u201captitudes\u201d like farmer or my personal favorite, elevator operation specialist, little touches that gave you a minor stat boost and a funny backstory. But this time, Obsidian\u2019s gone further. \u201cWe have backgrounds this time,\u201d Leonard said. \u201cIt\u2019s funny. I think that\u2019s what we originally wanted last time, but again, time and money. So we gave players something smaller. This time, though, it\u2019s more reactive. The world talks back to you.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And it really does, according to Leonard. \u201cIf you&#8217;re a professor, like even in the first area that you know we&#8217;ve shown, there&#8217;s a big blackboard where if you have a professor or brilliant, I think, if you look at it, you can see everything that&#8217;s on it.\u201c<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then there\u2019s the other side of it. The flaws. Negative traits you can choose to take on in exchange for something good. Leonard called them \u201ctempting,\u201d the kind of choices that make you hesitate before committing. \u201cYou don\u2019t have to take them,\u201d he explained, \u201cbut there\u2019s a lot more variety now. They\u2019re more impactful and each one comes with its own positive and negative side.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He laughed when I asked about their origins. \u201cYou know, the first game me and Tim made was Fallout, and it was supposed to be GURPS. That system had traits that gave you a bonus and a penalty, and I guess we\u2019ve never stopped thinking about that idea.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Shoutout to Tim for our future flaws then.<\/p>\n\n\n\n<h2 id=\"the-company-we-keep\" class=\"wp-block-heading\">The Company We Keep<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One of the most defining parts of The Outer Worlds wasn\u2019t the shooting or the satire, it was the people you met along the way. Companions gave the loneliness of space a heartbeat. They were friends, critics, and sometimes moral anchors in a universe that didn\u2019t seem to have any.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Parvati became the face of that heart. Soft-spoken, brilliant, anxious. Ashly Burch\u2019s performance even earned a Game Award nomination, a reminder that great writing means nothing without a human soul behind it.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-1024x576.jpg\" alt=\"\" class=\"wp-image-226810\" srcset=\"https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-1024x576.jpg 1024w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-300x169.jpg 300w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-770x433.jpg 770w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-1536x864.jpg 1536w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-150x84.jpg 150w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-450x253.jpg 450w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-1200x675.jpg 1200w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6-768x432.jpg 768w, https:\/\/media.sirusgaming.com\/wp-content\/uploads\/2025\/10\/the-outer-worlds-2-review-screenshot-6.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>We always want the characters to feel believable, shaped by how they were raised, what faction they\u2019re from, what they\u2019ve been through.<\/p><cite>Leonard Boyarsky, Creative Director at Obsidian Entertainment<\/cite><\/blockquote><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">So when I asked Leonard about companions in The Outer Worlds 2, I wanted to know if that same emotional core was returning.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThe same way we did in the first game,\u201d he said without missing a beat. \u201cEven though these are absurd situations and absurd worlds, we always want the characters to feel believable, shaped by how they were raised, what faction they\u2019re from, what they\u2019ve been through. That\u2019s what grounds them.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">He explained that the new crew, like before, doesn\u2019t quite fit anywhere, not perfectly. \u201cThey might think they do,\u201d Leonard continued, \u201cbut by the end, you realise they\u2019re all a little out of place. That\u2019s what brings them together. That\u2019s the crew dynamic we wanted to lean into.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And this time, there\u2019s more at stake. Companions have deeper arcs with choices that can change how they see you and themselves. Leonard hinted that your decisions can push them toward their beliefs, make them question everything, or drive them to the breaking point. \u201cIf you do something they can\u2019t stand behind,\u201d he said with a small grin, \u201cthey can leave. Or\u2026 attack you.\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I can\u2019t wait to meet this new ragtag group of outcasts and hear their stories. I just hope none of them decides to put a bullet through me. Especially in a cutscene!<\/p>\n\n\n\n<h2 id=\"this-will-be-remembered\" class=\"wp-block-heading\">This Will Be Remembered<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I didn\u2019t know 25 minutes could fly by that fast, but it did. My hands were shaking the whole time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I told them I\u2019d been living in their worlds for years. That for a fan from the Philippines, this was the kind of moment you don\u2019t expect life to hand you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because there\u2019s a kind of comfort in Obsidian\u2019s games that you don\u2019t find anywhere else. Their stories, their characters, their worlds, no matter how strange or satirical, always feel grounded in something deeply human. They remind you that even in chaos and corruption, people still try to do good, or at least survive it. And for a younger me, who often needed somewhere to escape to, those worlds were exactly that.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, I can\u2019t wait to see what The Outer Worlds 2 brings, how players will carve out their own stories in this universe Leonard and his team have written with such care, and how we\u2019ll get lost again in the art, the satire, and the empathy Daniel\u2019s vision breathes into it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I can\u2019t wait to step back into that world to make bad choices, argue with my crew, and save right before everything goes wrong again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hearing Leonard Boyarsky laugh felt like breaking the fourth wall of my own fandom. Here\u2019s the man who helped build the games I\u2019ve spent hundreds of hours in and now he\u2019s laughing at one of my dumb jokes. If teenage me could&#8217;ve seen this, he\u2019d think we did all right. When I got the chance<\/p>\n","protected":false},"author":71,"featured_media":226827,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"footnotes":""},"categories":[16,8905],"tags":[1795,629,4053,12682,6999],"class_list":["post-226814","post","type-post","status-publish","format-standard","has-post-thumbnail","category-features","category-xbox","tag-featured","tag-interview","tag-obsidian-entertainment","tag-the-outer-worlds-2","tag-xbox-game-studios"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Talking About The Outer Worlds 2 Made Me Believe in Obsidian All Over Again<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sirusgaming.com\/how-talking-about-the-outer-worlds-2-made-me-believe-in-obsidian-all-over-again\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Talking About The Outer Worlds 2 Made Me Believe in Obsidian All Over Again\" \/>\n<meta property=\"og:description\" content=\"Hearing Leonard Boyarsky laugh felt like breaking the fourth wall of my own fandom. Here\u2019s the man who helped build the games I\u2019ve spent hundreds of hours in and now he\u2019s laughing at one of my dumb jokes. If teenage me could&#8217;ve seen this, he\u2019d think we did all right. 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